Rippers

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Goal
Survive wave of enemies trying to eliminate the players, with at least one player surviving to the end.

Map is evenly split into three zones. During the course of the game, one or more of the zones will be designated as safe. In unsafe zones, the players will be dealt double damage. Which zones are safe or unsafe will vary over the course of the game.

Player spawn
Spawn is open during setup time. However, spawn is inactive during the waves. To bring back downed players, either revive them, or move near their beacon for 10 straight sc. Players that have been downed for more than 30 sc can no longer be brought back.

Resources
Enemies drop resources when killed. Resources disappear if not collected for 10 sc.

Enemy types and behavior
Enemies have spawns located around the map.

Rippers have regular units, officer units, and hunter units.

Regular units spawn in waves of 10 to 5 units, through spawns located at safe zones, and attack the first player they see.

Officer units are usually solitary and travel as part of a group of regular units, and their hp ranges are higher than those of regular units.

Hunter units will pursue specific players. They will know where their target is, regardless of whether they actually see them. Hunter units spawn in the unsafe zones. In each hunter wave, one unit spawns per player. Hp ranges of hunters tend to be lower than regular units, but hunters tend to do substantially more damage.

Regular units
Fangs - low hp, fast, melee attack

Retinas - medium hp, medium, continuous beam attack

Glands - medium hp, slow, explosive projectile attack

Spines - high hp, slow, hitscan shotgun attack

Officer units
Aorta - medium hp, fast, projectile headshot attack

Epidermis - low hp, medium, projects large dome barrier around itself

Killing Epidermis will remove its barrier prematurely.

Lymph - low hp, fast, provides healing to all enemies in radius at 5 sc time intervals

Vena Cava - high hp, slow, rapid fire hitscan attack

There is always a 0.5 sc delay before Vena Cava begins firing.

Hunter units
Anvil - high hp, fast, melee attack

Shroud - low hp, fast, melee attack, is invisible when not attacking

Spring - medium hp, fast, when near player target, explodes after 0.5 sc delay

Stilleto - low hp, medium, long range hitscan headshot attack