Deadlock Gang

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Goal
Escort payload through a route with two checkpoints before time runs out.

Resources
Gain resources after you have completed the payload escort. Gain additional resources if you finish within a certain time.

Enemy types and behavior
Enemies always spawn near the nearest uncaptured checkpoint.

Pursuers chase after the players. Pursuers always spawn in groups of 4 to 6.

Waylayers move to and guard fixed areas. Waylayers always guard areas separately, and can pick up health packs in guarded areas. Have at most 4 Waylayers around each payload route.

Ambushers have no weaponry, but activate powerful abilities as the payload approaches a checkpoint. Ambushers appear at regular time intervals, and immediately leave when ability finishes.

Pursuers
Chopper - low hp, fast, melee attack

Lobber - medium hp, medium, explosive arcing projectile detonates after 2 sc

Shocker - low hp, medium, continuous beam, invisible when not attacking

Defenestrator - medium hp, fast, shotgun hitscan that deals knockback

Waylayers
Shredder - medium hp, medium, melee attack

Rifler - low hp, medium, hitscan headshot

Hoser - medium hp, slow, continuous beam with knockback

Pelter - high hp, slow, projectile attack

Ambushers
Baptizer - medium hp, medium, rapidly fire explosive projectiles, 6 sc

Hurler - high hp, medium, melee attacks that deal knockback, 4 sc

Twister - medium hp, slow, radial continuous damage in 5m radius, 7 sc

Fixer - low hp, fast, radial healing with 5 m radius, 5 sc

Payload behavior
If the payload is left uncontested for at least 10 sc, will slowly move back.