Junkrat PvE

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Junkrat's upgrades are cooldown abilities that take up number key slots 4 through 7, with each key holding up to one cooldown ability. All these keys start out unbound. If there is no ability bound to a key, you must first purchase an ability to bind before you can use it. Once you have purchased an ability for a key, you can purchase upgrades for that slot. Pressing the number key will now trigger that ability. You can have identical abilities bound to different keys, but you must purchase upgrades separately.

Junkrat is in one of the spawn rooms. Approaching him will bring up the upgrade menu.

Upgrades
Along with abilities are upgrades for those abilities.

Acid flask - Throw projectile that coats 3m area on collision for 6 sc. Enemies that go over coated area are continually dealt damage. Multiple acid flasks don't stack. Triggers a 20 sc cooldown on throw.

+20% effect radius, up to 3

+20% acid damage rate, up to 3

Acceleration device - Gain a 25% speed boost for 4 sc. Cannot attack while active. Triggers a 6 sc cooldown on end.

+20% speed, up to 3

+10 healing per sc when used, up to 3

Damage amper - Deal double damage for 3 sc. Triggers a 20 sc cooldown.

+0.25 sc duration, up to 4

-10% cooldown, up to 4

Electro perimeter - Project a barrier for 6 sc that deals continuous damage to enemies in contact. Triggers a 6 sc cooldown on end.

+10% barrier radius, up to 3

+1m radius where enemies inside become rattled, up to 4

Force puncher - Deal knockback to enemies hit. Triggers a 4 sc cooldown.

+20% knockback force, up to 3

Killer grenade - Throw an explosive projectile which detonates after 3 sc, dealing high damage in 4 m radius. Triggers a 10 sc cooldown.

+20% blast radius, up to 3

-10% cooldown, up to 4

Immortality device - Become invulnerable for 3 sc. Triggers a 20 sc cooldown.

+0.25 sc duration, up to 4

-10% cooldown, up to 4

Multi missile barrage - Rapidly fire projectiles in scattered directions for 2 sc. Triggers 20 sc cooldown on end.

+25% duration, up to 4

-1 degree scatter range, up to 3

People condenser - Dash forward 8m, dealing damage to all enemies in path. Invulnerable to damage during dash. Triggers a 10 sc cooldown.

+12% travel length, up to 4

+0.5 sc stun time on hit, up to 3

+8 bleed per sc for 5 sc, up to 3

Reserve engine - Reset the cooldowns of all abilities other than your own. Triggers a 20 sc cooldown.

-10% cooldown, up to 3

+30 temporary shields on activation, up to 4

Tar Jar - Throw an explosive projectile that deals light damage, but causes enemies in 3m radius to move 30% slower. Triggers a 10 sc cooldown.

+20% blast radius, up to 3

-10% cooldown, up to 4

Yingyang beam - Fire a long beam of length 10m that deals continuous damage to enemies and heals your teammates at a rate of 50 healing per sc for 3 sc. Triggers a 20 sc cooldown on end.

+20% healing, up to 4

+20% damage, up to 4