Toxic Brigade

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Goal
Prevent enemies from bringing the payload to the endpoint for until time runs out. There are two checkpoints in between the payload route.

Resources
Whenever the team forces the payload back, gain resources. At the end of each wave, also gain resources inversely proportional to the maximum distance payload has been pushed.

Enemy types and behavior
Enemies will constantly spawn from near the last checkpoint they captured. The spawn areas move up each time the enemies capture a checkpoint.

Vanguards move ahead of the payload to attack players.

Guards will move to the payload, then stay around the payload, guarding it. They will not attack players unless they come too close (within 20m).

Paratroopers will drop down from the sky at various locations, usually a good distance in front of the last captured checkpoint.

Vanguards
Needles - low hp, fast, melee attack

On hit, players will be dealt additional damage for 5 sc.

Beads - low hp, medium, rapid fire projectiles

Pesticide - medium hp, fast, continuous spread

On hit, players will be dealt damage for 5 sc more.

Bunker - high hp, slow, hitscan shotgun

While attacking, will deploy a barrier in front of himself.

Guards
Marker - medium hp, medium, hitscan headshot

Incendiary - medium hp, slow, explosive projectile

Corrosion - high hp, slow, acid attack

To attack, Corrosion coats area ahead of him in acid for 4 sc. Players in the acidified path are continually dealt damage. Attacks at 6 sc intervals.

Vaccinator - low hp, fast, explosive projectile

Projectiles deal no damage, but will heal enemies hit. Will also heal Vanguards and enemies nearby if possible.

Paratroopers
Fumes - medium hp, medium, projectile

On hitting surface, projectile coats 1m radius area in poisonous gas for 2 sc.

Syringe - low hp, medium, long ranged hitscan headshot

Fountain - medium hp, fast, radial healing device, melee attack

Fountain drops down faster compared to other enemies. When Fountain drops down, will deploy a device that will radially heal enemies in range. Enemies nearby that are low on health will move to the healing device.

Inside healing radius, Fountain deals more damage.

Airdrop - high hp, slow, shotgun hitscan

Airdrop drops down relatively faster and further than other paratroopers.

Payload behavior and characteristics
Payload has 2000 hp and can be dealt damage. If payload destroyed, payload is stationary for 10 sc and cannot be pushed further, but entire area within 4 m is covered in fumes and damage is dealt to players inside area. Each time your team destroys the payload, 100 resources is deducted from your final reward. At end of interval, toxic fumes disperse and payload returns to normal at full health.

If the payload is uncontested by enemies for at least 10 sc, will slowly move back.