Compound

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Overview
volatile chemo cannon, chem vial, incendiary vial, acid vial, crystalizer vial, (fast synthesis, double supply)

A dabbler in chemistry with a love of explosions, Compound combines different projectiles to augment his attacks.

General stats
3 stars

hp 200

speed 90%

volatile chemo cannon (1)
projectile, explosive, blast radius 2.5 m, ammo 5, attack rate 0.6 sc, reload 2 sc

chem vial (M2)
Compound throws an arcing projectile. The projectile will trigger an effect upon hitting a projectile fired from volatile chemo cannon. There are 3 such compounds, accessed by scrolling or pressing the appropriate number keys. Throwing each projectile will trigger a 7 sc cooldown.

incendiary vial (1)
When projectile hits chemo cannon projectile, it triggers explosion with greater blast radius and damage.

acid vial (2)
When projectile hits chemo cannon projectile, projectile is changed such that when surface hit, forms a pool of acid of radius 3m that deals cotinuous damage to enemies in range for 5 sc.

crystalizer vial (3)
When projectile hits chemo cannon projectile, projectile is changed such that it is faster, and when surface is hit, will split into multiple projectiles scattering in different angles.

fast synthesis (Q)
The chem vial equipped on upgrade start has cooldown reduced by 2 sc (If the chem vial was chosen for double supply, the second slot still has the regular cooldown).

double supply (Q)
The chem vial on upgrade start is given an extra slot (If the chem vial was chosen for fast synthesis, the second slot still has the regular cooldown).

Other
Compound's ultimates can't be chosen more than once per life.