Vulture Clan

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Goal
Capture points A, B, and C in sequence before the timer expires.

Resources
Gain resources every time you capture a control point. If you captured a control point within a certain time, your team will gain additional resources.

Spawn rooms
Initially, only the spawn near the first point (A) is active. After you capture point B, the spawn near point B becomes active.

Enemy types and behavior
Enemies will always spawn near the current control point.

Lurkers will move in the area around the control point, attacking any players they find.

Enforcers will be at or near the control point, and attack any player near or at the control point.

In addition, enemies can be elite. Elite enemies are identical to their regular counterparts, but move faster and deal more damage.

Lurkers
Tiptoer - low hp, medium, melee attack

When not attacking, is invisible and moves faster.

Trapper - medium hp, medium, projectile shotgun

Every 6 sc, will deploy an explosive mine. Players who approach the mine will cause it to detonate after 0.5 sc.

Scamperer - medium hp, fast, rapid fire hitscan

Scorcher - low hp, medium, explosive projectile

While traveling, projectile deals continuous damage to all players within 1.5 m

Enforcers
Archer - low hp, fast, projectile headshot

Gazer - medium hp, slow, melee attack

When not attacking, will deflect all player attacks from the front.

Glider - medium hp, slow, explosive projectile

Will hover above the control point area.

Fortifier - high hp, medium, rapid fire hitscan

Takes in more damage when moving, and cannot move when firing.