Jac

<-back to offense

Overview
fastball, javelin, wall hop, aerobatics, combo jump, (strike roll)

A vigilante with unerring aim, Jac uses well timed attacks to strike out her opponents.

General stats
2 stars

hp 170

speed 100%

fastball (1)
projectile, can headshot, arcing, ammo 1

Fastballs can bounce exactly once off a surface. Hold down M1 to make the ball travel further and faster. Minimum 0.5 sc delay before throw. When on the ground, move 30% slower when charging up throw.

javelin (Lshift)
Jac runs 20% faster for up to 4 sc. When release Lshift, throw an arcing projectile that can pass through any number of players. Throw distance and damage of javelin is proportional to the time Jac was running. Cooldown triggered on end of run, between 2 sc to 10 sc depending on how long Jac ran.

combo jump
Whenever Jac makes a jump without touching the ground, that jump travels 20% farther than the previous jump.

Strike roll (Q)
Jac throws an explosive projectile that rolls until it reaches a surface. The projectile explodes 3 sc after deployment in a 10m blast radius.

If airborne while performing the throw, will throw the ball at an arc whose vertical velocity is proportional to the vertical velocity of Jac at the time of the throw.