Haywire

<-back to defenses

Overview
speed mode, power mode, defense perimeter, (shockwave, momentum)

General stats
2 stars

hp 300

speed 70%

speed mode (1)
melee weapon, fire rate 0.6 sc

When equipped, Haywire can double jump and moves 20% faster.

If Haywire deals damage to an opponent in this mode, he gains a 20% speed boost for 3 sc. Getting more hits while the speed boost is in effect will prolong the boost for up to 3 sc.

power mode (2)
melee weapon, fire rate 0.8 sc

When equipped, Haywire has armored.

If Haywire would eliminate an opponent in this mode, he will deal double damage for 5 sc. Getting more eliminations while the damage boost is in effect will prolong the boost.

defense perimeter (E)
Haywire projects a barrier that lasts up to 5 sc. When barrier deployed, Haywire cannot switch forms for 1.5 sc. Triggers a 10 sc cooldown on activation.

If activated while in speed mode, barrier has 300 hp and constantly moves forward. If activated while in power mode, barrier has 500 hp and is wider.

shockwave (Q)
Haywire gains shockwave (M2). When activated, Haywire cannot switch forms for 1.5 sc. Triggers a 6 sc cooldown on activation. Shockwave does not pass through barriers.

If in speed mode, Haywire deals damage in a 15m path in front of him. Enemies hit are knocked upwards. If in power mode, Haywire deals more damage but no knockback, and there is a 0.5 sc delay before activation.

momentum (Q)
While Haywire switches forms, he can press E and consume 30 stamina. If he is switching to speed mode, he gains a 20% speed boost for 1 sc. If he is switching to speed mode, he gains 50 temporary shields.