Mccree

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Overview
revolver, tactical roll, (sleeper pistol, flash pistol, deafener pistol)

A modern day Wild West gunslinger, Mccree uses a beltful of pistols to take down the bad guys.

General stats
3-stars

hp 200

speed 100%

revolver (1)
hitscan, can headshot, ammo 6, fire rate 0.6 sc, reload 1.5 sc

tactical roll (Lshift)
Roll forward at speed 150% for 0.5 sc. Consumes 60 stamina to activate. Equipped weapon is instantly reloaded after roll. If equipped weapon's ammo is on cooldown, equipped weapon's ammo's cooldowns are all replenished.

sleeper pistol (Q)
Six sleep dart projectiles that deal light damage, each with a 10 sc cooldown that is activated when the projectile is shot.

Enemies hit with the projectiles become drowsy for 3 sc. If they are already drowsy when hit, their drowsiness level is increased by 1 and the duration of the drowsy effect increases by 3 sc more. If their drowsiness reaches level 3, enemy becomes asleep for 3 sc.

Being drowsy has no effect on a hero's abilities or movement. When players first become drowsy, their drowsiness level is 1.

While heroes are asleep, cannot move, attack, or use abilities. However, hero cannot be made drowsy.

flash pistol (Q)
Six flashbang projectiles that deal light damage and have short range, each with a 10 sc cooldown that is activated when each shot is fired.

When enemy is hit, is blinded for 1 sc, or 3 sc if headshot. Cannot see screen or ammo and abilities while blinded, but can still move and attack normally. When blinded enemy is hit again, the effect duration is extended another 1 sc if body shot, or 3 sc if headshot.

deafener pistol (Q)
Six concussion projectiles that deal light damage and have short range, each with a 10 sc cooldown that is activated when each shot is fired.

When enemy is hit, becomes deafened, and cannot hear anything other than ringing for 3 sc. Hitting a deafened enemy will cause the enemy to become rattled for 3 sc, and the effect to extend for 3 more sc.

Other
Each upgrade fills up one of the two slots. First slot 2 is filled up, then slot 3 is filled up.

Cannot choose any upgrade more than once.