Gardener

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Overview
citrobomb launcher, vitismoker, blaster armor, detonate, (extra fruits, body latch)

An explosives enthusiast whose found new uses for fruits, Gardener denies enemies by deploying a field of explosives.

General stats
3-stars

hp 200

speed 90%

citrobomb launcher (1)
projectile, arcing, explosive, blast radius 1.5m, bolt action, ammo 8, fire rate 0.6 sc, reload 0.4-0.8sc

Projectiles shot stick to surfaces. Can hold down M1 to shoot citrobomb further. Can have a maximum of eight citrobombs deployed. If shoot a ninth citrobomb while eight are already deployed, the citrobomb you shot earliest vanishes.

Explosions by citrobombs will destroy citrobombs and vitismokers not planted by you. Citrobombs can be destroyed once shot with by hitscan attacks and/or continuous damage for 0.3 sc. Non-citrobomb explosions will simply knock citrobombs away.

vitismoker (Lshift)
Deploy an arcing projectile that sticks to a surface. When it detonates, the vitismoker releases a cloud of purple gas, that obscures vision and causes continuous damage to players inside cloud for 2 sc. Damage from different clouds do not stack. Can launch at an interval of 1 sc. Vitismokers travel shorter than citrobombs.

While a vitismoker is deployed, the number of citrobombs Gardener can place is reduced by one. If necessary, the earliest citrobomb shot vanishes when the vitismoker is placed. Can place up to 2 vitismokers at most. If you would place a third vitismoker when two are already deployed, the earliest vitismoker placed vanishes.

detonate (M2)
Detonate all citrobombs and vitismokers Gardener has placed after a 0.5 sc delay.

When Gardener dies, all the projectiles and devices he has deployed vanish without exploding.

Gardener only has extra fruits as an upgrade.

Extra fruits (Q)
The maximum number of bombs Gardener can have out increases by 2. The maximum number of citrobombs and vitismokers that can be deployed both increase by 2.