Maps

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Map features
All maps can have:

health packs
Can pick up to replenish a percentage of your health. Comes in large and small sizes.

- small: replenish 25% of hero's total health (rounded down)

- large: replenish 50% of hero's total health (rounded down)

energy packs
Can pick up to increase your ult charge. Cannot be used by scouts or supports. Comes in large and small sizes. Scouts can press F to take an energy pack.

- small: replenish 300 energy.

- large: replenish 600 energy.

All health and energy packs respawn every 10 seconds. During setup time, all packs respawn after 5 sc.

In each spawn room, there is a single special small energy pack which spawns every 5 sc. This energy pack is only active if the team is currently using the spawn room.

Whenever a player dies, that player drops a small energy pack.

side missions
Special locations on the map a hero can interact with. After a constant time of interaction, the side mission is completed part of the map is changed. To undo the map change, go to the side mission and interact with it.

Side missions have a completion meter, that fills up as it is being captured or completed. When partially done but not worked on for 10 sc, the completion meter will slowly drop.

Respawn timers
When the first player on a team dies, it triggers a respawn timer that all subsequent players on the team will use.

The regular respawn time is 10 sc. If there are less than 5 players on a team, the respawn time is instead 5 sc.

In control, if your team does not control the point, the respawn time is reduced by 5 sc.

In escort, hybrid, and point capture maps, if your team is attacking, the respawn time is reduced by 5 sc.

ex) The respawn timer is 10 seconds. First, player Alvin dies. This sets off the respawn timer, which starts at 10 seconds. 2 seconds later, Beatrice dies. This means Beatrice will respawn after 8 seconds. 5 seconds later, Charlie dies. Then, Charlie will respawn in 3 seconds. Alvin, Beatrice, and Charlie will all respawn at the same time. Say after the respawn timer expires, Diana dies. This resets the respawn timer, meaning Diana will respawn after 10 seconds.

When objective is captured by attackers, the defending team's respawn timer is instantly reduced by 5 sc.