Angler

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Overview
scatter handgun, medi-trawler, donate, double jump, wall run, (pack trap)

A prolific thief whose decided to do good for once, Angler can steal from enemies and give to her team.

General Stats
3-stars

hp 150

speed 110%

scatter handgun (1)
projectile, shotgun, 5 pellets, ammo 6, fire rate 0.7 sc, reload 1.5 sc

Angler can store up to 200 supplies.

medi-trawler (2)
projectile, arcing, ammo 1, reload 2 sc

Projectile does no damage. On hitting an enemy player, Angler will gain supplies at a rate of 20 per sc, for up to 3 sc as long as she makes eye contact with hit player. On hitting an enemy player who is healing, the rate becomes 40 per sc as long as the hit player is healing. Cannot reload while the effect is active.

donate (E)
Angler throws out a health pack whose health is equal to the number of supplies Angler has. Activating this ability will deplete all of Angler's supplies. Health pack disappears after 8 sc.

Gaining supplies using medi-trawler will give Angler ult charge equal to the supplies gained. Healing teammates with donate will give Angler ult charge equal to the amount healed.

Pack trap (Q)
Target health pack is replaced with a trap that looks identical to the health pack for 6 sc. When enemy picks it up, instead 20 health is lost, and enemy cannot be healed for 3 sc. Teammates on the health pack have no effect. Costs 500 ult charge to activate.

Enemies cannot detect pack traps, aside from a 0.6 sc interval where the trap shows a slight static effect.